8/17/2023 0 Comments Rhythm doctor closed beta tier 1json file! It needs to be the same name as your spritesheet! This feeling has also be echoed on this board by a few posters as well.Also, pay attention to the red text - this will be the name of your. Such that many resorted to turning off the audio entirely to finish the level (which, imo, is a strange thing to intend). Stages 1 and 2 are great and 3 is fair, but 4 falls off a bit (night level-inclusive).Ī bunch of streamers who have played it (including one who was a music major and has a degree) have echoed a similar sentiment, saying 1-XN wasn't hard because of 7/8, but rather that all of the auditory noise associated with the later part of the level and that it soured their opinion of the game as a whole. They should just understand that they're going to have a lot of people not experiencing the whole game. It's fine if their vision goes down that path it's their game and it's their prerogative to do so. You don't design games for the top 1% of your marketable player-base. If 1-XN is part of the main plot, then I wouldn't automatically assume that the other night levels are intended to be optional. I think it would be a massive shame if the difficult levels were taken out because average people deemed them "too gimmicky". They give top-end of players a challenge without being a requirement for the average player to beat the game. 4-3N (and all of the act 4 night levels) are challenging because they're MEANT to be. To respond to "If it gets any harder, it's unlikely most people will ever be able to even finish the game.", sure the difficulty gets pretty high, but excepting 1-XN, none of the night levels are actually required to beat the game. I think this game is great the entire way through. Originally posted by Applesauce:I disagree. So I think making the difficult levels optional is a great compromise between average players and top-end players. Speaking as someone who has 100%'d this game, I want more! I want MORE gimmicks, MORE information overload, MORE levels. It's what lets you claim that you've mastered a level. Practice and memorization is what gets you through the toughest of levels. Think about how many DDR players can beat levels blindfolded. The truth about rhythm games is that they are VERY closely intertwined with memorization. You say that a lot of later levels are memorization games, but you say that like it's a bad thing. The average player just defeats the final boss and calls it a day, but there are plenty of extremely difficult levels in Mario games specifically for those top-end players that want the extra challenge. Think about how many people actually 100% a Super Mario game. There is nothing wrong with being an average player, nor is there anything wrong with there being OPTIONAL levels in the game that do not have you as the target audience. If you are an average player, then you are not the target audience for the later night levels.
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